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Maker Summit

Welcome to the virtual Maker Summit 2020!

The fifth annual UW Maker Summit was an on-campus event planned initially for April 3 and 4. However due to the impact of COVID-19, we will be showcasing the incredible work of of our submissions via our website! Please take a look at some of the selected project submissions we received this year. 

 

Maker Summit Submissions

Art

Drawing & Painting, Fabric Arts, Ceramics and Glass

Artwork can be made of a variety of materials. We accept paint, glass, fabric, ceramic, electronics or any combination of different techniques, materials and disciplines. We’ve divided our art category into three distinctive areas to allow for more creativity and variety of submission

Jasmeen Kaur: Home Is Where the Dog Is

Ceramics & Glass Project

"I grew up in India for about 11 years and I grew up with 3 dogs. When I moved to the United States, what I missed the most besides my family were my dogs. In order keep their memory alive, I decided to make these dogs and carry the memories with me.

I used a lot of clay to make these and it took me about 3 weeks to make each of them. I made these in my pottery class and I would like to thank my teacher for all the help and guidance."

Home Is Where the Dog Is

Khuyen Lam: Sunrise at Shenandoah

Drawing & Painting Project

"A watercolor painting of Shenandoah National Park."

Sunrise at Shenandoah

Armon Mahdavi, Bryce Morgan, David Guan, Nini Hong, and Quynh Phung: Artemis Apparel

Fabric Arts Project

"Artemis is a t-shirt company that aims to create simple, chic clothing all while raising awareness. Our shirts will feature illustrations from local designers that celebrate female voices of the past while donating to female voices of the future. It is a celebration of female innovators in the form of a beautiful top."

Artemis Apparel

Armon Mahdavi, Bryce Morgan, David Guan, Nini Hong, and Quynh Phung: Artemis—T-shirts with a Voice

Fabric Arts Project

"We celebrate female innovators from the past, present, and future. Join us!

Artemis is a t-shirt company that aims to create simple, chic clothing all while raising awareness. It is a celebration of female innovators in the form of a beautiful top.

All of our illustrators are local, female artists. These artists are profiled on our website in an effort to help promote their artistic career.

We print our shirts locally, partnering with Choke Print Shop.

A portion of our profits will be dedicated to supporting future female voices, as we will be donating to the Campaign for Female Education. This charity helps educate women in Africa, operating in Zimbabwe, Zambia, Ghana, Tanzania, and Malawi."

Artemis: T-shirts with a Voice

Gizmos

Graduate, Undergraduate

All electronic gizmos are welcome: flying, driving, running, walking, to name a few examples. Contestants can work as individuals or teams. This category is split between graduate and undergraduates to allow for a more even competitive field.

James Wu & Nikolas Ioannou: BrainPong

"BrainPong is a traditional pong game that is controlled by one's brain. After taking one of Dr. William Moody’s neuroscience classes, we were inspired to apply our learnings and developed the first version of BrainPong over the next month. We use a Muse 2 BCI and state-of-the-art machine learning models that can predict if a user is thinking left or right and thus control the pong game. Since developing our first version, we have been making small refinements to improve the user experience and accessibility. In the future, we aim to apply BrainPong’s technology to game-changing problems such as the diagnosis of neurodegenerative diseases affecting hundreds of millions across the globe."

BrainPong

Digital Art

Photography, Graphic Design, 3-D and Laser Print

We want to see how you view the world—whether it is the UW campus, Seattle, or somewhere halfway across the world! Submissions have #nofilter—as long as they’re 100% yours! 

Simon Shimel: Papercraft

3D and Laser Cut

"The cheap, fast and fun way to rapidly prototype!

With the help of a few help from a few computer programs (such as Fusion 360 and Pepakura), I assembled 3D prototypes from die cut cardstock sheets. Each model originally starts out as 3D model, and from there is run through a program that creates 2D maps to be cut and scored. From there, I folded and glued all these die cut pieces together to create a final 3D sculpture. While this completed prototype lacks the stability of an otherwise 3D printed model, it excels at being faster and cheaper to build, with the bonus of being fun to create! This method is environmentally friendly, as it uses paper instead of plastic, and uses far less material and energy to create a final product. Here on the table are some examples of these cardstock sculptures, each unique in their own way!"

Papercraft

Aaron Shappell & Ryan Shappell: Custom Mechanical Keyboard

3D and Laser Cut

"A mechanical keyboard designed and built from scratch with mechanical switches. It has a waterjet cut steel plate and a hand-soldered matrix powered by a teensy microcontroller. The case is made with laser cut acrylic with 3D printed corner pieces along with standard nuts and bolts. We designed the case in Fusion360 and utilized open source QMK firmware customized for our needs. The key stabilizers are made from hand bent music wire and 3D printed parts. Overall, this project was in the works for the better part of a year."

Custom Mechanical Keyboard

Leila Okorie: Put On a Happy Face

Graphic Design

"A digital painting I did of Joaquin Phoenix as Joker shortly after the film came out. I call these paintings studies, because I am using photo references to study portraits of various people in various settings. I usually watch a movie or show that I really like, get inspired from it, and use some picture of a person as reference. These studies are very important and a huge learning tool as an artist, but also just plain fun. Not only do I get to become more familiar with the human skull, and how to capture unique features of different people, but I also get to play with some ideas of my own. These studies also help me in my traditional painting and drawing work as well, because it helps me know what to look for in real life settings as well and helps keep my eyes sharp for the little details. I use the reference as a means to find proportions and get the features right, but then I take it into my own hands to accentuate the colors, add interesting texture, and give emotion and feeling to the overall painting. In simple terms, it is a portrait study, but with a little bit of a twist to help express the portrait the way I see it through my own eyes. I used Paint Tool Sai and a Wacom Intuos Pro Tablet. This took me about 7 hours. Credit for the photographic reference I used: “Joker.” IMDb, IMDb.com, www.imdb.com/title/tt7286456/mediaviewer/rm1385987840."

Put On a Happy Face

Junyi Lee: Vulnerability

Photography Project

"We wear masks to hide our true selves. We also try to hide problems that we have or encountered in our lives, because we believe it is shameful. But when we open our selves and let others know about what we are going through, being vulnerable, I find it the most beautiful."

Vulnerability

Tyler Piteo-Tarpy: Perspective

Photography Project

"These photos show parts of the world from unique perspectives through framing, angle, color, focus, etc. to inspire more experimentation with the ways we look at things."

Perspective

Thank you to all of our Maker Summit submissions this year! We hope to see you next year at Maker Summit 2021!

submit your project

Thank you to our sponsors

Housing & Food Services, Area 01 Community Center, The McCarty Innovation & Learning Lab, The 8 Community Center, and Global Innovation Exchange (GIX).

Locations

The 8 Community Center, McMahon Hall 
4200 Whitman Lane NE
Seattle, WA 98105

The McCarty Innovation & Learning Lab (The MILL), McCarty Hall
4401 Whitman Court NE
Seattle, WA 98105

Contact us

Phone: 206-616-1162
Email: hfsperks@uw.edu